Affiliates
| Works by
Jim Czajkowski
(aka James Clemens, James Rollins) (Writer)
[1961 - ] |
-
Wit'ch Fire
(1998)
On a fateful night five centuries ago, three mages made a desperate
last stand, sacrificing everything to preserve the only hope of
goodness in the beautiful, doomed land of Alasea. Now, on the
anniversary of that ominous night, a girl-child ripens into the
heritage of lost power. But before she can even comprehend her
terrible new gift, the Dark Lord dispatches his winged monsters to
capture her and bring him the embryonic magic she embodies.
Fleeing the minions of darkness, Elena is swept toward certain
doom--and into the company of unexpected allies. There she forms a
band of the hunted and the cursed, the outcasts and the outlaws, to
battle the unstoppable forces of evil and rescue a once-glorious
empire . . .
-
Wit'ch Storm (1999)
James Clemens burst onto the fantasy scene with Wit'ch Fire, a
remarkable novel as brilliant as it was original. Now in Shadow of
the Wit'ch, the explosive sequel, his talents blaze brighter still,
illuminating a war-torn world of dark magicks and darker
destinies--where a last, desperate hope for the salvation of all
that is good lies in a young girl's hands . . . and heart.
Elena bears the mark of the wit'ch upon her palm, the crimson stain
that testifies to the awesome power of unimaginable potency: wild,
seductive, difficult to control. Only a mistress of blood magick can
stand against the foul minions and all-corrupting evil of the Dark
Lord. But Elena is not yet the mistress of her magick. Protected by
an ageless warrior and a band of renegades, she quests for a lost
city where prophecies speak of a mystic tome that holds the key to
the Dark Lord's defeat. But if the Dark Lord finds her first, Elena
will become his most fearsome weapon.
Sy-wen is a girl-child of an ocean-dwelling clan, bond-mates to the
terrible and majestic sea dragons. But ancient bonds tie Sy-wen to
the land she does not know, to a man she has never seen . . . and to
a legend asleep in stone deep beneath A'loa Glen--a legend beginning
to wake.
Now, as Elena and Sy-wen converge on A'loa Glen from land and sea,
will the forces they unleash lead to a future of freedom--or an
eternity under the Dark Lord's yoke?
-
Wit'ch War (2000)
With Wit'ch Fire and Wit'ch Storm, two novels of extraordinary
imaginative power and originality, James Clemens staked his claim to
being among the finest writers of fantasy to emerge this decade. Now
Clemens adds to his masterpiece in the making with Wit'ch War, the
dazzling third volume in the epic saga of The Banned and the
Banished . . .
In her hands, the young wit'ch Elena holds the awesome energies of
blood magick--and more. For the fate of all Alasea hinges on her
recovery of the Blood Diary, a potent talisman forged five hundred
years ago, then locked away behind wards too strong for any mage to
break. But only with the secrets recorded in its pages can Elena
defeat the evil magicks of the Dark Lord. The challenge? The Diary
lies hidden in A'loa Glen, the fabled city that belongs to Shorkan,
chief lieutenant of the Dark Lord, and his fearsome army.
Now, with the aid of the ocean-dwelling Sy-wen and her great dragon,
Elena prepares a desperate invasion of A'loa Glen. At her side
stands the one-armed warrior Er'ril, her faithful protector and the
only man who knows how to unlock the wards surrounding the Blood
Diary--a man who also happens to be the brother of the dreaded
Shorkan.
Meanwhile, Elena's brother, whose magick brings him prophetic
dreams, has glimpsed a future in which Elena falls by the deadly
sword of . . . Er'ril. But his visions do not always come true. How
can he act against his sister's trusted guardian on the basis of a
future betrayal that may never happen? For Elena's sake, and for the
sake of all Alasea, how can he afford not to?
-
Wit'ch Gate (2001)
In a spectacular feat of daring and magic, Elena and her army of
outlaws and rebels have defeated evil’s minions and released the
mystic secrets of the Blood Diary. But the malevolent Dark Lord has
unleashed the Weirgates–black wells of ferocious energy that are his
greatest source of power. Now Elena’s bravest allies are sent to
find and destroy the Gates, as windships carry the fight north to
the frigid woodlands, south to the burning desert sands, and east to
the blasted regions of dread Gul’gotha.
Along the way, they will face their own personal demons as well. The
twin brothers Mogweed and Fardale race against time to break the
curse that has stolen their shapechanging birthright, and Elena’s
brother Joach must evade the desert sandsharks if he is to master
his own elemental power. The trail will lead them even to the
fabulous el’vin homeland of Stormhaven. None of the rebels will come
back unscathed, some never returning at all . . .
And Elena herself must journey to Gulgotha. Daring the enemy’s own
lair, she must emerge victorious if she is to reveal the secret of
the Dark Lord’s frightening identity–and the shocking nature of his
vast powers.
-
Wit'ch Star (2002) The three deadly Weirgates are destroyed but the threat of
the Dark Lord remains. And so Elena and her companions have gone
their separate ways to prepare for what is yet to come. Elena
herself has journeyed to the beautiful city of A’loa Glen, there to
recover her strength and spirit.
Enter Harlequin Quail.
Some might call him a fool, but the little man in the jester’s suit
claims to be a spy. And he comes fresh from the foul fortress of
Blackhall itself, where the Dark Lord dwells. There he uncovered
things that spell certain doom– for a final Weirgate remains, the
most potent one of all. And with it, in just one moon’s time, the
Dark Lord will avenge his earlier defeat, destroying the heart of
the land and ushering in a reign of evil without end. Only Elena,
with the awesome magicks of the Blood Diary, has the power to stop
him.
Blackhall is all but impregnable. And according to Quail, the
Weirgate is well hidden, in a place known only to the Dark Lord
himself.
Thus begins a desperate quest like no other. Hunted by the Dark
Lord’s minions and threatened by clandestine betrayals, Elena and
her brave companions reunite in the effort to locate the last
Weirgate and destroy it. Along the way, many questions will be
answered and illusions will be smashed. Brother will turn against
brother, and the strongest bonds of magic and love will be tested to
the breaking point . . . and beyond.
-
Shadowfall (2006)
Four millennia have passed since the gods came
to Myrillia, creating the nine lands of peace as a haven from the
nightmarish, accursed Hinterlands. In all this time nothing has
disturbed the harmony of the nine lands.
But now the goddess of the Summering Isles has been murdered. The
only witness is Tylar de Noche, a crippled and disgraced former
Shadowknight. As he holds the dying goddess, her last breath bestows
a powerful blessing on him-a mark that heals his broken body. A mark
that many see as proof that he killed a god. A mark that unleashes a
powerful force of darkness within him.
Chased across Myrillia by enemies both human and ethereal, Tylar
must uncover and face down a being powerful enough to kill an
immortal-the true godslayer. For if he fails, all of Myrillia will
fall into shadow.
-
Hinterland (2006)
All of Myrillia is held in a grip of unease when a skull,
twisted and corrupted by dark Graces, is found. It's the work of the
Cabal, a faction of daemonic naethryn intent on destroying the Nine
Lands. Former Shadowknight Tylar must unravel the mystery of the
skull before all of Myrillia is threatened.
To save the Nine Lands-and himself-Tylar must enter the Hinterland,
the desolate territory beyond the blessed Lands, where rogue gods
roam and dark Graces flow-and from which no Shadowknight has ever
returned.
-
The Judas Strain (2007)
From the depths of the Indian Ocean, a
horrific plague has arisen to devastate humankind--a disease that's
unknown, unstoppable...and deadly. But it is merely a harbinger of
the doom that is to follow.
Aboard a cruise liner transformed into a makeshift hospital, Dr.
Lisa Cummings and Monk Kokkalis--operatives of the shadowy covert
organization SIGMA Force--search for answers to the bizarre
affliction that has inexplicably washed ashore. But there are others
with far less altruistic intentions. In a savage and sudden coup,
terrorists hijack the vessel, turning a mercy ship into a floating
bio-weapons lab.
At a Fourth of July celebration a world away, SIGMA's Commander Gray
Pierce thwarts the murderous schemes of a beautiful assassin--a
would-be killer who holds the first clue to the discovery of a
possible cure. With the fate of every man, woman, and child on Earth
hanging in the balance, Pierce joins forces with the woman who
wanted him dead, and together they embark upon an astonishing
quest--one that winds through Venetian tombs, Byzantine cathedrals,
and jungle-encrusted ruins, following the trail of the most fabled
explorer in history: Marco Polo.
But time is an enemy as a worldwide pandemic grows rapidly out of
control. And as a relentless madman dogs their every step, Gray and
his unlikely ally are being pulled into an astonishing mystery
buried deep in antiquity and in humanity's genetic code. And as the
seconds tick closer to doomsday, Gray Pierce will realize he can
truly trust no one--not the bewitching enigma who runs at his side
or even those who are closest to him--for any one of them could
be...a Judas.
-
Black Order (2006)
In Copenhagen . . . a suspicious bookstore
fire propels Commander Gray Pierce on a relentless hunt across four
continents—and into a terrifying mystery surrounding horrific
experiments once performed in a now-abandoned laboratory buried in a
hollowed-out mountain in Poland.
In the mountains of Nepal . . . in a remote monastery, Buddhist
monks inexplicably turn to cannibalism and torture—while Painter
Crowe, director of Sigma Force, begins to show signs of the same
baffling, mind-destroying malady . . . and Lisa Cummings, a
dedicated American doctor, becomes the target of a brutal
clandestine assassin.
Now only Gray Pierce and Sigma Force can save a world suddenly in
terrible jeopardy. Because a new order is on the rise—an
annihilating nightmare growing at the heart of the greatest mystery
of all: the origin of life.
-
Map of Bones (2005) -- Nominee 2006 Barry Award Best Thriller
The bestselling master of astonishing
adventure James Rollins delivers his most relentlessly exciting
page-turner to date—a gripping and explosive novel of an ancient
conspiracy to create a terrifying new world order out of the ashes
of modern civilization.
The crime is inhumanly cruel with horrific consequences both
unthinkable and inevitable. During a service at a cathedral in
Cologne, Germany, a band of armed intruders dressed in monks robes
unleash a nightmare of blood and terror, ruthlessly gunning down
worshippers and clergy alike. The killers havent come for the
churchs gold and valuable artwork, but for a priceless treasure
secreted within: the preserved bones of the Three Magi who once came
to pay homage to a newborn savior. As they flee the carnage they
have wrought, they carry a prize that could reshape the world.
The Vatican is in turmoil, and Lieutenant
Rachel Verona of Romes carabinieri is assigned to lead the
investigation. But no ordinary police organization alone can deal
with the bizarre theft and massacre, and SIGMA Force—an elite covert
arm of the U.S. Defense Department—is called in under the command of
Grayson Pierce. New to SIGMA, Pierce assembles a crack team of
scientific and Special Forces operatives to unravel the mystery of
the stolen bones, and together they set out on a twisting trail
through a labyrinth of clues and dark revelations that carry them to
the sites of the Seven Wonders of the World—and to the doorstep of
the mystical and terrifying Dragon Court.
An ancient, secret fraternity of alchemists and assassins, the
master-adepts of the Dragon Court have plans for the sacred remains
that will alter the future of humankind in devastating ways that
only the maddest of zealots could desire—and they will let nothing
and no one stand in their way. Suddenly Pierce, Verona, and the
SIGMA team are the hunted as well as the hunters, forced to use
every skill they possess to survive as they follow the bones to the
ultimate confrontation between darkness and light—in a lost place of
history where science and religion will unite to unleash a horror
not seen since the beginning of time.
A masterful novel that combines the exhilarating mysticism of The Da
Vinci Code with the pulse-pounding action of a Tom Clancy thriller,
James Rollinss Map of Bones is destined to be a modern classic that
will stand among the very best adventure tales ever written.
-
Sandstorm (2004)
An inexplicable explosion rocks the
antiquities collection of a London museum, setting off alarms in
clandestine organizations around the world. And now the search for
answers is leading Lady Kara Kensington; her friend Safia al-Maaz,
the gallerys brilliant and beautiful curator; and their guide, the
international adventurer Omaha Dunn, into a world they never dreamed
existed: a lost city buried beneath the Arabian desert. But others
are being drawn there as well, some with dark and sinister purposes.
And the many perils of a death-defying trek deep into the savage
heart of the Arabian Peninsula pale before the nightmare waiting to
be unearthed at journeys end: an ageless and awesome power that
could create a utopia . . . or destroy everything humankind has
built over countless millennia.
-
Ice Hunt (2003)
Carved into a moving island of ice twice the
size of the United States, Ice Station Grendel has been abandoned
for more than seventy years. The twisted brainchild of the finest
minds of the former Soviet Union, it was designed to be inaccessible
and virtually invisible. But an American undersea research vessel
has inadvertently pulled too close—and something has been sighted
moving inside the allegedly deserted facility, something whose
survival defies every natural law. And now, as scientists, soldiers,
intelligence operatives, and unsuspecting civilians are drawn into
Grendels lethal vortex, the most extreme measures possible will be
undertaken to protect its dark mysteries—because the terrible truths
locked behind submerged walls of ice and steel could end human life
on Earth.
-
Subterranean (1999)
Beneath the ice at the bottom of the Earth is
a magnificent subterranean labyrinth, a place of breathtaking
wonders—and terrors beyond imagining. A team of specialists led by
archaeologist Ashley Carter has been hand-picked to explore this
secret place and to uncover the riches it holds. But they are not
the first to venture here—and those they follow did not return.
There are mysteries here older than time, and revelations that could
change the world. But there are also things that should not be
disturbed—and a devastating truth that could doom Ashley and the
expedition: they are not alone.
-
Excavation (2000)
High in the Andes, Dr. Henry Conklin discovers
a 500-year-old mummy that should not be there. While deep in the
South American jungle, Conklins nephew, Sam, stumbles upon a
remarkable site nestled between two towering peaks, a place hidden
from human eyes for thousands of years.
Ingenious traps have been laid to ensnare the careless and
unsuspecting, and wealth beyond imagining could be the reward for
those with the courage to face the terrible unknown. But where the
perilous journey inward ends—in the cold, shrouded heart of a
breathtaking necropolis—something else is waiting for Sam Conklin
and his exploratory party. A thing created by Man, yet not humanly
possible. Something wondrous . . . something terrifying.
-
Deep Fathom (2001)
Ex-Navy SEAL Jack Kirkland surfaces from an
aborted underwater salvage mission to find the Earth burning.
Solar flares have triggered a series of gargantuan natural
disasters. Earthquakes and hellfire rock the globe. Air Force One
has vanished from the skies with Americas president on board. Now,
with the U.S. on the narrow brink of a nuclear apocalypse, Kirkland
must pilot his oceangoing exploration ship, Deep Fathom, on a
desperate mission miles below the oceans surface. There devastating
secrets await him—and a power an ancient civilization could not
contain has been cast out into modern day. And it will forever alter
a world thats already racing toward its own destruction.
-
Amazonia (2002)
The Rand scientific expedition entered the
lush wilderness of the Amazon and never returned. Years later, one
of its members has stumbled out of the worlds most inhospitable
rainforest—a former Special Forces soldier, scarred, mutilated,
terrified, and mere hours from death, who went in with one arm
missing . . . and came out with both intact.
Unable to comprehend this inexplicable event, the government sends
Nathan Rand into this impenetrable secret world of undreamed-of
perils, to follow the trail of his vanished father . . . toward
mysteries that must be solved at any cost. But the nightmare that is
awaiting Nate and his team of scientists and seasoned U.S. Rangers
dwarfs any danger they anticipated . . . an ancient, unspoken
terror—a power beyond human imagining—that can forever alter the
world beyond the dark, lethal confines of . . .
| |
| Related Topics Click any of the following links for more information on similar topics of interest in relation to this page.
James Clemens/ James
Rollins Is Listed As A Favorite Of (Alphabetical Order By First Name) TO BE DETERMINED
James's Favorite Authors/Books (Alphabetical Order By First Name)
[As of x] TO BE DETERMINED |